Thursday, April 19, 2012
The Three Deities of D&D
I was giving some thought to real factors that control the players and the D&D game and how those factors are so powerful they are basically deistic in nature. The first is the Dungeon Master ( aka. GOD), who is the creator, narrator, judge, jury and all out big big cheese of gaming. There are good DMs, bad DMs, very giving DMs, stingy DMs, fair DMs, unfair DMs, etc, but no matter what kind of DM you game with, they really are the true GOD of the game.
The second most powerful deity of the game are the dice ( aka . CHANCE). The roll of the die dictate probability of most every event in the game that is not a direct call by the big chief himself, the DM. The dice can be fickle for sure. Some times their on a roll other times they just suck ass and this goes for DM and players both. While, the dice also have the capability of affecting the DMs decisions, actions, etc, a DM also can override the rolls of the dice if he sees fit, or wants a certain outcome ( cheat the dice). But if a DM is the kind of God that dictates that the results of the die are the word of law and accepts the rolls from himself and his players no matter what, then it seems CHANCE may be the real Head Honcho...
The third most powerful deity in the game is the end (aka. DEATH). Now this can be death of a party member, a total party kill, or end of a setting/campaign due to many factors ( player participation, DM lack of interest, lack of player interest, campaign/setting goals reached, etc). From the players perspective, I think Death is the most powerful Deity in the game. I mean, Raise Dead and Resurrections aside, the end of a character sucks, especially if you have played that character a while and have invested "soul" into him. I mean the DM can sometimes be reasoned with or swayed, the dice can be altered or cheated, but the death of a character is the end of the game for that players invested identity.
Death of a campaign/setting can be both a positive event or negative. The ending of a game due to total party annihilation means the players and the DM have to start over. A campaign/setting ending because the party reached its goal ( saved the world, killed the big bad dragon, defeated the evil wizard, etc) can be rewarding and welcome ending, even if players die in the ultimate battle for that ending. A campaign/setting dying due to lack of player participation or interest sucks for any DM, I can attest to that.
Maybe there are more factors here that I am missing ( and if anyone has any please pipe up), but I just thought it an interesting concept to address the Three Deities of the Dungeons and Dragons Game as I see it.
So for now on when someone asks what deity can they worship Ill tell them " well you can worship ME, the DICE or your impending and eventual DEATH-MUAHAHAHAHAAAAAA!!!!!)"
It should be noted I left out "RULES" specifically as I see them as more a subset of the DMs purview but Im sure one could make a justification for the rules ( aka LAW) being another Deity....