Tuesday, June 5, 2012

Dungeon Master Screens

I thought it might be fun to post the evolution of DM screens. Not only from an artwork and context perspective, but also to show that they really haven't changed much in their design and function. I like when game companies put out screens for their games, and I think its a good idea for some producers of   mega adventurers or adventure series to put out screens that not only have artwork that sets the tone for the adventure, but also contains charts specific to the adventures ( wandering monsters, item effects and duration such as torches, costs of hirelings, simple tavern and supply shop prices, etc). I think mega modules like Barrowmaze would be awesome to have something like this as a supplement for their products ( Greg?...hint hint...)


AD&D ( cover re release)

AD&D Second Edition

AD&D Skills and Powers 

D&D 3rd Edition 

D&D 3.5 Edition

Pathfinder ( D&D 3.75?)

D&D 3.5 Edition ( Goodman Games Products)

Castles and Crusades

D&D 4th Edition 

I must say, this is my favorite by far, even though its for 4th edition which I don't really play. Its made of hard plastic material, and looks awesome at the head of a table. Even though the set up for the DMs side is to contain cards and pieces for 4th edition ( which I don't have), the shelves are a great place to rest index cards containing character info, the 6 boxes at the base of each side are perfect for use in measuring turns and hours elapsed and torch/lantern duration ( just use 6 sided die in each side to represent turns and you move along, and a glass bead to represent when a light source burns out). The shelves are a good place to put a few miniatures, pencils or other game aids. But by far the coolest feature is that each inner tower doubles as a dice roller. Throw a die down the right tower and it will appear out a door on the DMs side. Throw a die down the left tower and it will roll out onto the players side. Very cool. Also, the whole set up looks awesome when incorporated with my Dwarven Forge or Hirst Arts Dungeon sets.  Though quite heavy, bulky ( and i found it can chip easily) so not good for easy transport. But definitely happy with this investment for sure.


  1. The interesting part is that I've never heard exactly how DM screens came into use or if they were poached from a different game.

  2. I love seeing how far the artwork has come. From early GURPS and Paladium to D&D and Pathfinder. I love me some Todd Lockwood and R.A. Salvatore.